THE METAVERSE COULD BE CRUCIAL TO THE ANNIHILATION OF MANKIND

Authors

  • Fabiano de Abreu Rodrigues

DOI:

https://doi.org/10.53612/recisatec.v2i4.118

Keywords:

Metaverse, Virtual reality, Adaptation

Abstract

Nowadays, for our society and for the way it has been developing, the participation of people in virtual reality platforms is fundamental to feel fulfilled and integrated. This type of platform helps us, in an unprecedented way, to obtain detailed information about any subject, to interact with contents, users and communities in any latitude of the planet, being one of the greatest achievements in this field, increasing the abstract of the physical world to the virtual.

However, by transcending this technology, it forces people to manage new virtual worlds and things are not as simple as they seem. We are beings programmed in a certain way and the change that is occurring is being too sudden, giving us no time to make the necessary adaptation so that it is not so damaging to us. All the wave of facilitation masks a much harsher reality that can bring us many negative consequences.

Downloads

Download data is not yet available.

Author Biography

Fabiano de Abreu Rodrigues

Logos University international

References

Anacona, J. D., Millán, E. E. y Gómez, C. A. Aplicación de los metaversos y la realidad virtual en la enseñanza, Entre Ciencia e Ingeniería, vol. 13, no. 25, pp. 59-67, enero-junio de 2019. DOI: http://dx.doi.org/10.31908/19098367.4015. DOI: https://doi.org/10.31908/19098367.4015

Anton Bogdanovych, Tomas Trescak and Simeon Simoff. 2015. Formalising Believability and Building Believable Virtual Agents. In: Stephan K. Chalup,Alan D. Blair and Marcus Randall, eds. Artificial Life and Computational Intelligence (First Australasian Conference ACALCI 2015, Newcastle, NSW, Australia).Cham: Springer, 142-156. DOI: https://doi.org/10.1007/978-3-319-14803-8_11

Asteriadis, S., Tzouveli, P., Karpouzis, k., y Kollias, S. «Estimation of behavioral user state based on eye gaze and head pose-application in an e-learning environment,» Multimedia Tools and Applications, vol. 41, nº 3, p. 469-493, 2009. DOI: https://doi.org/10.1007/s11042-008-0240-1

Ata, R. «An exploration of higher education teaching in Second Life in the context of blended learning.,» Turkish Online Journal of Educational Technology-TOJET, vol. 15, nº 3, pp. 1-9, 2016.

Lin, T. J., y Lan, Y. J. «Language Learning in Virtual Reality Environments: Past, Present, and Future,» Journal of Educational Technology & Society, vol. 18, nº 4, pp. 486-497, 2015

Lv, Z., Li, X., y Li, W. «Virtual reality geographical interactive scene semantics research for immersive geography learning,» Neurocomputing, vol. 254, nº 6, pp. 71-78, 2017. DOI: https://doi.org/10.1016/j.neucom.2016.07.078

SCHLEMMER, Eliane; BACKES, Luciana. Metaversos: novos espaços para construção do conhecimento. Rev. Diálogo Educ., Curitiba , v. 08, n. 24, p. 519-532, ago. 2008 . Disponível em <http://educa.fcc.org.br/scielo.php?script=sci_arttext&pid=S1981-416X2008000200015&lng=pt&nrm=iso>. acessos em 14 mar. 2022.

Ueda, H., y Nakamura, M. «Data Analysis for Evaluation on Course Design and Improvement of “Cyberethics” Moodle Online Courses,» Procedia Computer Science, vol. 112, nº 1, pp. 2345-2353, 2017. DOI: https://doi.org/10.1016/j.procs.2017.08.204

Published

2022-04-02

How to Cite

Abreu Rodrigues, F. de. (2022). THE METAVERSE COULD BE CRUCIAL TO THE ANNIHILATION OF MANKIND. RECISATEC - SCIENTIFIC JOURNAL HEALTH AND TECHNOLOGY, 2(4), e24118. https://doi.org/10.53612/recisatec.v2i4.118

Similar Articles

1 2 3 4 5 > >> 

You may also start an advanced similarity search for this article.